Dsrupt

News of the inevitable

Grudging respect, impressed, reluctantly

Game Ownership Bill Threatens Publishers With Competition From Games They Already Sold

Players would get to keep playing after publishers move on. The industry would retain the option of persuading them to buy something else, an approach it has historically supplemented with a shutdown notice.

Washington, 21 October2 min readFeaturing Morgan Liu

A game continues running on a computer in a warmly lit room despite an unplugged network cable and a dark server building outside.
A game continues running on a computer in a warmly lit room despite an unplugged network cable and a dark server building outside.

A bill introduced in the U.S. would establish ownership rights for purchased digital games and require an offline mode before their supporting servers close, giving players a way to keep using what they bought. Publishers would consequently face a difficult commercial environment in which their old products still work.

The Power To The Players Act would direct the Federal Trade Commission to establish the rules. It is a proposal, not an enacted protection: nobody's library has acquired new rights yet. But the advance is real and specific. Congress now has a bill addressing whether a purchase survives the seller's decision to stop supporting it.

“We budget for competition from other publishers. Competition from purchases we have already collected on feels like charging us twice.”

Many games depend on servers, the remote computers publishers operate, even after the customer has paid. Shutting those computers down can remove features or make a game unplayable. Requiring an offline mode would separate two decisions the industry has become comfortable treating as one: whether to keep running a service and whether the customer may keep playing.

That distinction deserves credit. A publisher could leave a game behind without requiring every buyer to leave with it. Dsrupt had prepared its usual paragraph about a clearer warning at checkout. It is unused. The proposal addresses what players would retain, rather than how politely they would be told they were losing it.

The ownership principle puts the ability to transfer purchased games on the agenda. That matters beyond preservation: a digital library could become something its owner controls, rather than a record of payments the storefront remembers. For publishers, the unwelcome competitor would not necessarily be another company. It could be a perfectly enjoyable game for which the customer no longer owes anyone money.

Industry lobbying has already resisted related ownership legislation at state level. Opposition to the federal proposal is the next expected confrontation, not an accomplished fact. The argument will concern obligations and costs; the commercial stake is whether withdrawing support also withdraws a customer's alternative to buying again.

Keeping a purchased game usable is a straightforward benefit for players. It does not guarantee that they will reject the sequel. It merely leaves the sequel with something to prove.

The inevitable…

By October 21, 2027, a major video game industry trade association will publicly oppose federal legislation requiring purchased games to remain playable after server shutdowns. Its defence of future games will require explaining why the continued existence of past games is an obstacle.

Check back October 2027